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Saturday, 21 December 2013

We’ve got some exclusive info on Nokia’s Android phone, codenamed Normandy



This is Nokia’s Android phone

Codename Normandy is ‘full steam ahead’
Nokia Normandy Android (Evleaks)
Nokia has been building its own Android phone according to multiple sources familiar with the company’s plans. Codenamed Normandy, and known internally at Nokia under a number of other names, the handset is designed as the next step in low-end phones from the Finnish smartphone maker. We understand that Nokia has been testing “Normandy” with a special “forked” variant of Android that’s not aligned with Google’s own version, akin to what Amazon does with its Kindle Fire line.
WILL IT EVER SEE THE LIGHT OF DAY?
An image of the handset was published in November by @evleaks, showing a Lumia-style device with no apparent capacitive buttons for navigation. We’re told that Normandy supports Android applications like Skype, and other popular top apps. Nokia has been developing the Android-powered phone despite Microsoft’s plans to acquire the company’s handset business. It’s now unclear whether Nokia will release the handset before the Microsoft deal is finalized, or whether Microsoft will continue will the plans for the device.
Multiple sources have revealed to The Verge that Normandy is designed as an Asha equivalent to push low-cost devices with access to more traditional smartphone apps — something the company has struggled to achieve for its Series 40-powered Asha line. Nokia’s effort is similar to Amazon’s own use of Android, allowing the company to customize it fully for its own use. Nokia employees working on Normandy were informed the device is planned as a 2014 release, and one insider described the Normandy effort as “full steam ahead.” Unless Nokia manages to release Normandy ahead of its Microsoft deal, we can’t imagine Microsoft is interested in using Android to target the low-end over its own Windows Phone operating system.

Sony Alpha A7 and A7R review



Sony Alpha A7 and A7R review

Sony does the supposedly impossible
Sony Alpha a7 and a7r
Every once in a while, a product comes along that changes the dynamic of an entire industry. The iPhone did it in 2007, the Mustang did it in 1964, and Converse did it with the All Star sneaker way back in 1917. Now, Sony is poised to upend the camera industry with the new Alpha A7 and A7R mirrorless cameras.
The A7s are the most advanced and expensive mirrorless cameras Sony has ever produced. They may look similar to the company’s line of NEX cameras, but the A7s have one significant difference: a *much* larger image sensor. Bigger sensors simply produce better pictures, and the full-frame sensor in the A7s is one of the biggest you can get in a consumer-level camera.
Of course, these aren’t the first full-frame cameras out there. But most cameras with big sensors are big and heavy and destined to spend most of their time at home. Sony’s earlier fixed-lens RX1 shifted this notion a bit: it’s a remarkably small camera with a great big sensor stuffed inside. But with a fixed lens and a price tag nearing $3,000, the RX1 made little sense for most buyers.
The new A7 and A7R are still expensive ($1,699.99 and $2,299.99, respectively) but they are significantly cheaper than the RX1. And they let you change lenses. They’re directly comparable to a full-frame DSLR such as a $1,899.99 Canon 6D or a $1,999.95 Nikon D610 — and the A7s are smaller, more portable, and much more approachable for photographers serious and amateur alike.
Most people take pictures with their smartphone (just look at the top three cameras on Flickr), but not because they take the best pictures — it’s because they’re small and portable and always with us. What if you could have a camera that has all of the flexibility and picture quality of a professional DSLR, but can fit in almost any shoulder bag? With the A7s, Sony offers just that.

Compact concepts

The Alpha A7s are virtual twins from the outside — their name badges are their only cosmetic difference. The cameras look a lot like Sony’s NEX-7, but they’re slightly larger and have a viewfinder in the middle as opposed to on the far right. Both are solid and well built, with metal materials and big rubber grips; they feel worth their price tags. The A7 has more plastic panels than the A7R, which relies more on metal, but I didn’t notice any handling difference between the two. At just over a pound, the A7s aren’t super lightweight, but they are significantly lighter than a Canon 6D or Nikon D610 (26.7oz and 30oz, respectively). Compared to the Canon and Nikon, the A7’s 5 x 3.75 x 1.94-inch footprint is tiny. It’s much easier to carry around all day, and much less intimidating to your subjects when you’re actually taking photos.
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COMPARED TO FULL-FRAME CANON OR NIKONS, THE A7S’ FOOTPRINTS ARE TINY
Most importantly, the A7s feel good to shoot with. The rubber on the grip is easy to hang on to, even if you have sweaty hands, and there’s an abundance of dials, buttons, and switches at your fingertips. I’ve criticized Sony in the past for not putting enough physical buttons and switches on its cameras, but that is not at all a problem here.
The only real design issue I have with the cameras is the electronic viewfinder. The hump atop the camera’s center adds another inch or so of height, and looks like a throwback to cameras of yesteryear. I wish the A7s had the more integrated and modern viewfinder design of the NEX-6 or NEX-7, which is tucked away neatly in the corner, leaving a flat top. Fortunately, the A7’s viewfinder is an absolute gem, with a big, bright, high-resolution display. Many traditional photographers take issue with electronic viewfinders (and rightfully so, since most have been utter crap for years), but the A7’s half-inch XGA OLED viewfinder is just as good as a traditional viewfinder to my eyes.
SONY’S ONLY REAL DESIGN MISSTEP IS THE LARGE VIEWFINDER HUMP
If you don’t want to shoot with the viewfinder, the A7 has a 3-inch, articulating display you can feast your eyes on. It’s sharp, it’s crisp, it has great color accuracy and viewing angles, and its tiltable design makes getting pictures from unique perspectives much easier. Despite those qualities, I still found myself shooting with the viewfinder more often than not just because it is so nice to look at (especially outdoors in bright light, where it can be difficult to see the rear LCD). Call me a traditionalist, but nothing beats taking pictures through a proper viewfinder.
The A7s aren’t as retro-inspired as Fujifilm’s X-Series, but they are handsome cameras that straddle the line between modern design and nostalgic qualities well. They don’t rewrite what it means to be a camera, and that’s probably a good thing, since their design makes it easy for anyone that’s used a camera before to pick them up and go take pictures.
Sonya7_a7r-1020-16

Powerful performance

Using the A7 is a joy thanks to the intuitive control layout of its dials and switches — it didn’t take me long to learn the system and make exposure adjustments just by feel. I’m pretty familiar with Sony’s control schemes by now because I shoot regularly with Sony cameras, but the A7s are still the most intuitive ones I’ve used yet. I really like how the three-wheel setup of the NEX-7 has been reworked, with one in front and two in the back of the A7, making it much easier to switch things on the fly.
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There are also two custom settings on the main mode dial that let you set up the cameras for specific shooting needs and quickly access those setups again. The mode dial features a set of fully automatic and special scene modes, including Sony’s intelligent Superior Auto mode, but the A7s perform their best in the various manual modes, and the abundance of physical controls rewards manual shooting. It’s also much more satisfying to take a fantastic picture when you’ve controlled the camera yourself instead of letting it do the work. (You can call me a traditionalist here, too.)
The A7s are fast thanks to a new processor and I didn’t experience any wait times or lag when the camera was writing data to its SD card, or when turning the camera on from sleep mode. Scrolling through images I had already taken was fast and snappy as well. Both cameras are quite loud in operation, which makes them less than ideal for taking pictures in quiet environments. The A7R’s shutter is significantly louder and more obnoxious than the A7’s, and sounds it as if it’s breaking apart inside the camera every time you snap a frame. It’s not a comforting feeling to get from a $2,300 camera. Also, carrying a spare battery is almost a necessity since the battery dies after only a few hundred shots. As with other recent Sony cameras, the A7s require that you charge them through the Micro USB port, which is slow and not very convenient when I want to use the camera and charge a second battery at the same time.
The 24-megapixel A7 is ever so slightly faster in burst mode than the 36-megapixel A7R, but their 5-frames-per second and 4-frames-per-second maximum burst speeds won’t impress any sports photographers. Neither will their pokey autofocus, which is the most disappointing part of both cameras. The A7 features a hybrid contrast- and phase-detect autofocus system, while the A7R relies solely on a contrast-detection system. That makes the A7 faster to focus, but neither is exactly quick; most modern DSLRs will run circles around them. I also noticed that the autofocus systems tended to miss focus quite often, forcing me to take a series of shots in hopes that at least one of them would be in focus. Fortunately, Sony has an excellent manual focus system with peaking features (the areas in focus blink in the viewfinder) that’s very easy to use.
I like that the A7s have built-in Wi-Fi and NFC, and can be paired to Android and iOS smartphones. Sony has apps available that let you wirelessly transfer images from the camera directly to your smartphone or use your smartphone as a remote viewfinder. I love being able to quickly transfer images to my phone for instant sharing with friends and family and the bragging rights that come with posting a photo to Instagram that just can’t possibly be from a smartphone.
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Through the lens

The defining thing that separates the A7 and A7R from the earlier RX1 is the ability to change lenses. The A7s use a version of Sony’s E-mount, which accepts the new FE full-frame compatible lenses as well as the older E-mount lenses designed for Sony’s smaller-sensor NEX cameras. Unfortunately, the selection of FE lenses is extremely limited right now, though Sony says that it will be rapidly expanding it.
LENS OPTIONS ARE EXTREMELY LIMITED (AND EXPENSIVE) RIGHT NOW
I tested the 28-70mm f/3.5-5.6 OSS zoom, the Carl Zeiss 35mm f/2.8, and the Carl Zeiss 55mm f/1.8 lenses on both cameras. The zoom is available for purchase in a kit with the A7 for $300 more than the body alone (or on its own for $499.99), and it’s not nearly as impressive as the camera itself. It’s not particularly bright, it takes forever to focus, it’s all plastic, it’s massive, and the zoom ring isn’t very smooth. On the upside, it does have image stabilization and the pictures it produces do look pretty good (the ones that are in focus, that is). If you are considering the A7 at all, you should probably get the kit with the lens.
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While the zoom lens is acceptable, the A7s really come alive when they have a fast prime lens attached. The 35mm lens, which sells for $799.99, is remarkably compact and is sharp even when the aperture is opened all the way up. It’s also much quicker to focus than the zoom and has a much nicer feel thanks to its all-metal build.
Likewise, the 55mm lens ($999.99) is bright (it lets in even more light), quick to focus, and produces great images in difficult light. It’s about twice as long physically as the 35mm, however, so it makes it more difficult to just throw the camera in my shoulder bag on my way out the door. I also prefer the wider field of view of a 35mm lens, which lets me capture both my daughter playing in front of our Christmas tree and the tree itself. The tighter 55mm lens is usable for portraits, though dedicated portrait photographers will likely want something even longer.
Sony has a Carl Zeiss 24-70mm f/4 OSS lens planned for early next year (it sounds promising but won’t be cheap at $1,199.99), but the system is still lacking any sort of long telephoto lens. That pretty much rules the A7 cameras out for sports and wildlife photography. It is possible to mount Sony’s NEX lenses on the A7 cameras, but you lose a significant amount of resolution when you do (the A7 cuts down to 10-megapixels, while the A7R goes down to 15 megapixels with an NEX lens). Sony also offers $199.99 (manual focus) and $349.99 (autofocus) adapters to mount Alpha DSLR lenses to the A7s, but those add a significant amount of bulk to the package.
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The full-frame sensors on the A7 and A7R are able to capture so much more light than smaller sensors, I found myself blown away time and again. Both cameras can shoot up to ISO 25,600 when necessary and images up to ISO 6400 are virtually free of noise and grain. Dynamic range is incredible, and the depth-of-field control offered by the bigger sensor is something I wish my smaller-sensor mirrorless camera could match. It’s incredibly easy to separate your subject from the background with the A7s and a fast lens, and that can even be accomplished with the slower zoom lens. The A7s produce the kind of image quality you used to need a heavy, bulky pro DSLR and expensive lenses to obtain, all in a package that can easily fit in my bag.
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The 24-megapixel A7 is ever so slightly better at high ISOs than the higher megapixel A7R, but I found it hard tell the difference between the two. The A7 does tend to over-process high ISO images, leaving behind ugly JPEG artifacts that are noticeable if you look closely. They aren’t a problem in many situations and are completely a non-issue if you shoot RAW. The 36-megapixel images from the A7R do offer a bit more room for cropping after the fact, but the A7’s 24 megapixels are more than enough for me and most other non-pro shooters. Studio pros will want to pony up the extra money for the A7R, but the rest of us can put the $600 saved towards adding another lens to our collection.
THE A7S PRODUCE THE KIND OF IMAGE QUALITY YOU USED TO NEED A HEAVY, BULKY PRO DSLR AND EXPENSIVE LENSES TO OBTAIN
The A7s also shoot smooth 1080p video at either 60 or 24 frames per second that rivals comparably priced DSLRs. Pro videographers will appreciate the uncompressed HDMI output option to record to external drives as well as the built-in headphone and external microphone jacks.
At the end of the day, the A7s give you confidence. Confidence that you can get the picture you want even in difficult lighting. Confidence that you can carry around with you everywhere and not leave at home because it’s just too big and heavy. Confidence that you won’t miss those golden photo opportunities because your phone just can’t cut it.

Sony Alpha 7

GOOD STUFF

  • Great image quality
  • Compact size
  • Solid build
  • Lots of controls and buttons

BAD STUFF

  • Limited lens choices
  • Loud shutter
  • Poor battery life
  • Slow autofocus
A TASTE OF TOMORROW’S PHOTOGRAPHY, TODAY

At the end of my review of the Sony RX1, I said all that we need now was a full-frame mirrorless camera with interchangeable lenses and the DSLR could be left behind. The a7 and a7R are those cameras, and for most people and most uses, they easily replace a DSLR.
Like the RX1, the a7s aren’t without their faults, namely a poor autofocus system, poor battery life, still fairly high price tag, and very limited lens options. But they are just the start, the first of a breed of camera that is sure to be the nail in the DSLR’s reflex mirror. Many photographers might hesitate to jump ship right away — the a7s aren’t ideal for sports photography and other specific disciplines — but once Sony builds out the lens options and improves the autofocus, it’ll be all but over.
Just like the first iPhone that didn’t have copy and paste, the first Mustang that didn’t have basics such as reverse lights, and the first Converse All Stars that didn’t even have Chuck Taylor’s signature on them, the first full-frame interchangeable lens mirrorless cameras are by no means perfect. But they are so much more advanced in both design and performance than other cameras that they already belong in the conversation.
The original goal for Micro Four Thirds cameras was to take the DSLR’s crown and provide a more portable interchangeable lens camera with the best image quality. In effect, Sony has taken up that mantle, taken the concept even further, and aimed right at the big players in the photography industry, much in the same way the iPhone went right after the incumbent smartphone makers of 2007. It might be a few years before we realize it, but when the DSLR is relegated to a niche status among specialty photographers and full-frame mirrorless cameras dominate the market, we’ll have the a7s to thank as the cameras that started it all.

Attempting to understand the most important chemical reaction on the planet: Photosynthesis



Green leaves basking in sunlight, doing lots of juicy photosynthesis

Photosynthesis is the engine of life. The synthesis of organic compounds made possible by coupling light to the splitting of water is probably the most important set of chemical reactions on the planet. While there are hopes of one day channeling photosynthetic outputs directly to our needs, many key details of the process, including the actual efficiency, are still incompletely known. Researchers at the Rensselaer Polytechnic Institute have just received a big grant to map the molecular events that take place inside one the most complex biological machines known to man — a group of electron-shuffling proteins known as photosystem II.

In photovoltaics, efficiency has a clear definition we can all agree on. Namely, it is the amount of electrical power one can get from a solar cell divided by the power in the solar radiation that shines on it. Sunlight liberates electrons which in turn can provide power proportional to their total number times the “pressure” which backs them. If you are getting a 20% efficiency from your solar panel, you are doing pretty good. The problem with comparing photovoltaics to photosynthesis though, is that while the former generates electrical power, the later generates chemical products. To convert photovoltaic power into something comparable to what photosythesis does, analysts typically take an additional step and require that the electrical power in turn be used to split water and generate hydrogen, which reduces the efficiency by at least half.
Photosystem II, diagram
A “photocurrent conversion efficiency” of 95% is often quoted for photosystem II, but this actually has little to do with overall photosynthetic efficiency. For most plants and bacteria, less than half of the incoming photons are of the proper wavelength to be be exploited by photosynthetic machinery. After accounting for various other inefficiencies, including maintenance costs and lost photons which never make it to reaction centers, real efficiencies are actually closer to 5% — but 5% of what?
The challenge ahead for Rensselaer researchers is to understand all the intermediate steps that occur when water is split during photosynthesis. To do this the group will use a combination of high speed spectrographic imaging with femtosecond light sources, andpetascale computer simulation. They note that it takes four photons to split one molecule of water. The hydrogen that is liberated from water is not stored or combusted in plants, but rather used to power a rotary engine that generates ATP. The ATP is in turn used to synthesize sugars which are the real deliverables of photosynthesis. Different sets of enzymes cooperate at all levels in these conversions which makes it difficult to arrive at the 5% efficiency spec solely by counting hydrogens and sugars.
Photovoltaic solar cellsThe problem with plants is that, while they work pretty well at medium levels of solar radiation, their output quickly saturates with increasing levels of light. Photovoltaics, on the other hand, continue to scale their output more or less linearly as things heat up. If plants tried to operate across the full dynamic range of solar input at peak capacity, they would probably burn themselves out rather quickly. Plants are clearly not optimized for the generation of electrical power, or for hydrogen, but rather for a complex combination variables that might loosely be interpreted (at least for those farmed) as biomass.
Recreating photosynthesis in some kind of a machine may soon be possible, but how useful such a machine would be remains to be seen. The production of hydrogen would be one useful application, but methods of harvesting it efficiently have yet to be developed. To compete with photovoltaics, research on many fronts will be needed, but a better understanding of the basic operation of photosystem II is perhaps the most fundamental need.

Researchers crack the world’s toughest encryption by listening to the tiny sounds made by your computer’s CPU



Acoustic cryptanalysis of RSA decryption keys using a parabolic microphone

Security researchers have successfully broken one of the most secure encryption algorithms, 4096-bit RSA, by listening – yes, with amicrophone — to a computer as it decrypts some encrypted data. The attack is fairly simple and can be carried out with rudimentary hardware. The repercussions for the average computer user are minimal, but if you’re a secret agent, power user, or some other kind of encryption-using miscreant, you may want to reach for the Rammstein when decrypting your data.

This acoustic cryptanalysis, carried out by Daniel Genkin, Adi Shamir (who co-invented RSA), and Eran Tromer, uses what’s known as a side channel attack. A side channel is an attack vector that is non-direct and unconventional, and thus hasn’t been properly secured. For example, your pass code prevents me from directly attacking your phone — but if I could work out your pass code by looking at the greasy smudges on your screen, that would be a side channel attack. In this case, the security researchers listen to the high-pitched (10 to 150 KHz) sounds produced by your computer as it decrypts data.
This might sound crazy, but with the right hardware it’s actually not that hard. For a start, if you know exactly what frequency to listen out for, you can use low- and high-pass filters to ensure that you only have the sounds that emanate from your PC while the CPU decrypts data. (In case you were wondering, the acoustic signal is actually generated by the CPU’s voltage regulator, as it tries to maintain a constant voltage during wildly varied and bursty loads). Then, once you have the signal, it’s time for the hard bit: Actually making sense of it.
Acoustic cryptanalysis: CPU instructions
Without going into too much detail, the researchers focused on a very specific encryption implementation: The GnuPG (an open/free version of PGP) 1.x implementation of the RSA cryptosystem. With some very clever cryptanalysis, the researchers were able to listen for telltale signs that the CPU was decrypting some data, and then listening to the following stream of sounds to divine the decryption key. The same attack would not work on different cryptosystems or different encryption software — they’d have to start back at the beginning and work out all of the tell-tale sounds from scratch.
The researchers successfully extracted decryption keys over a distance of four meters (13 feet) with a high-quality parabolic microphone. Perhaps more intriguingly, though, they also managed to pull of this attack with a smartphone placed 30 centimeters (12 inches) away from the target laptop. The researchers performed the attack on different laptops and desktops, with varying levels of success. For what it’s worth, the same kind of electrical data can also be divined from many other sources — the power socket on the wall, the remote end of an Ethernet cable, or merely by touching the computer (while measuring your body’s potential relative to the room’s ground potential).
A smaller, light-weight acoustic cryptanalysis setup
In this light-weight setup, only the microphone (B) needs to be positioned correctly — everything else could be hidden away, for stealthy snooping
In terms of real-world repercussions, acoustic cryptanalysis is actually surprisingly dangerous. Imagine if you were decrypting some files in a library, coffee shop, or other public space — someone could obtain your decryption key just by placing their phone near your computer. Alternatively, an attacker could use spear phishing to put malware on yourphone that listens for the decryption key. With HTML5 and Flash able to access the microphone, it would be possible to build a website that listens for encryption keys too. The researchers propose one particularly nefarious scenario: Put a microphone into a co-located server, slot it into a rack in a data center, and then scoop up the encryption keys from hundreds of nearby servers.
If you want to keep your data secure, you only really have two viable options: Heavy-duty encryption, physical security, and ideally both at the same time. If an attacker can’t get physically close to your data, it instantly becomes much harder to steal it. As far as mitigating acoustic cryptanalysis attacks, you either implement physical security — keep your laptop in a sound-tight box, or never let anyone near your computer when you’re decrypting data — or you need to use a “sufficiently strong wide-band noise source.” Something like a swooping, large-orchestra classical concerto would probably do it.

PS4, Xbox One power consumption analysis points to Sony advantage and future efficiency gains



Xbox One vs. PS4

A new report from the Natural Resources Defense Council put the PS4 and Xbox One under the power efficiency microscope and came back with less than glowing things to say about the new devices. According to the organization, both consoles draw more power than they should despite heavy investment in power-saving technologies.

The long-term impact? ”Over five years, the Xbox One’s 250 kilowatt hours per year usage represents roughly $150 in electricity costs, enough to buy two or three new games!”
True. But the tone of the original blog piece is a bit overdramatic — particularly given that these are figures we could generate for virtually any non-critical appliance that runs on a daily basis.
Xbox One vs PS4
First, the NRDC does have a point: The Xbox One and PS4 use significantly more powerthan their predecessors. Data from various sources, including NRDC, suggests that power consumption is far higher than it ought to be, at 80W for Blu-ray playback for the Xbox One and 90W for the PS4. Blu-ray players from 2009 (Samsung’s BD-P3600) was tested by CNET and found to consume 22W against the PS3 Slim’s 81W. Not much improvement there.
The PS4 consumes more power than the Xbox One in every mode except Connected Standby, where the Xbox One chews threw 18W compared to Sony’s 8.8W. Since both consoles are expected to spend much of their time in this mode, the Xbox One ends up actually using more electricity than Sony’s system. In other words, the PS4′s higher performance and power consumption in gaming is more than offset.
Total Xbox One vs PS4 power use
Image by NRDC

Improving energy efficiency

Where I think the NRDC goes wrong, however, is to assume that this generation’s console power consumption will only improve by 25%. The report also makes some rather questionable assertions about charging power on the PS4.
For starters, let’s talk about that 80-90W Blu-ray decode consumption on both consoles — that’s ridiculous. It made sense for the PS3 to draw that much power because Nvidia’s video decode block doesn’t appear to have been capable of full video offload, which meant the Cell processor was likely handling some of the task as well. AMD’s video decoder, in contrast, can handle the entire process with relatively little effort and for a fraction the power.
Here’s what this suggests: All of the optimization work that went into the Xbox One and PS4 went into making them run properly, with comparatively little tuning for low-power operation when playing video. If you think about it, this makes sense. Load balancing and figuring out which parts of the SoC can be deactivated without impacting the user experience takes a great deal of testing compared to flipping a switch and running full out. Future updates should be capable of improving this by more than the 25% the NRDC estimates. I’d hope for something more along the lines of 40-50W.
The report goes a bit off base when it suggests that Sony must improve battery charge efficiency, noting that “Sony’s PS4 uses 8 watts of power in connected standby when USB charging is enabled… laptops perform this function for only 1 watt.” Presumably this is when a device is actually plugged in and charging. Unless there’s an enormous low-level software issue, this has more to do with charge speed than charge time. You cannot draw 1W from the wall and charge a device as quickly as you can drawing 8W from the wall unless Sony deliberately used a charger with miserable efficiency. Even if it did, fixing it would take a hardware swap.
Finally, there’s the cost figure. The NRDC expects that running your Xbox for five years will cost $150. “Enough to buy two or three new games!” We are further told that consoles could use as much as 500MW of power, or the entire power consumption of Houston.
Total generating capacity of the United States? Approximately 1TW. What percentage of 1TW is 500MW? That’s just 0.05%.
Energy use by sectorSo, to put this in perspective, yes, consoles draw power, and yes, consumers should be aware of that. But while consumer use of resources is an important part of the US total, it’s only a modest amount. In 2011, residential use accounted for 22% of total power, compared to 28% for transportation, 31% industrial, and 19% commercial. Furthermore, since many console buyers will be previous owners of other consoles who will presumably retire those devices, the net impact on US energy consumption due to console production will be negligible.
We still want to see Sony and Microsoft improve the power consumption of their products, but don’t buy the fear-mongering. If you retire a PS3 or Xbox 360 and replace it with the modern version, the impact on your power bill is going to be a few dollars per month, at most.

The first iOS 7 game controllers: Logitech PowerShell and Moga Ace Power review



Can the status quo make a comeback?

Gallery Photo: Logitech PowerShell and Moga Ace Power pictures
Sooner or later, the theory goes, Apple will make its move. The company will flip the proverbial switch that turns the Apple TV into a tiny video game console and mop the floor with Microsoft, Sony, and Nintendo.
But it looks like Apple still has a ways to go. The first two iOS 7 game controllers are here, and they’re not worth your money. In fact, they cast doubt on the idea that Apple really wants to build a console at all.
In June, when Apple announced its standardized game controller API for iOS 7 and a “Made for iPhone” certification program, it offered two templates for what a game controller would look like. Today, we have both. The $99.99 Logitech PowerShell follows Apple’s more simplistic design: it’s basically a really long iPhone case that adds four face buttons, two shoulder buttons and a directional pad to an iPhone or iPod touch. Meanwhile, the $99.99 Moga Ace Power swings for the fences with Apple’s more complex formula, adding twin analog sticks and twin triggers to a compact gamepad that stretches apart to accommodate your iPhone.
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Setup is simple. There’s no clunky Bluetooth radios to pair or anything of the sort. You simply slot your iOS device into the PowerShell or Moga frame so it seats on the Apple Lightning connector, and you’re done. As soon as you jump into a compatible game, things should just work.
Sadly, the Logitech PowerShell and Moga Ace Power don’t feel like $100 game controllers. The Ace Power’s latch and spring-loaded mechanism do manage to securely hold a phone in place, but the device feels too much like a toy.
It’s a hollow black plastic contraption with a glossy finish that scratches at the slightest provocation, and rough seams and pointy corners that poke me whenever I try to retrieve my device. The heads of the analog sticks feel loose, like they might break off.
The Logitech PowerShell’s grippy rubberized surfaces feel far better at first, much more like a case than a controller, but it has its issues too. The power button toggle to wake the screen doesn’t work on an iPod touch.
If you want to use headphones, you’ll need to carry around a special headphone adapter dongle — one issue that the Moga sidesteps by routing audio through the Lightning jack itself.
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More importantly, the PowerShell and Ace Power aren’t very good at their job. The primary thing that these devices add to the experience is directional control over your games. There, Logitech fails miserably. With only a single D-pad to serve that purpose, Logitech’s job was to make that D-pad the very best D-pad it could possibly be, and it’s nothing of the sort. It’s annoyingly hard to press, and crunches when you roll it around. In games where you need to hold down a direction to keep your character walking, like Bastion and Limbo, it’s literally painful to keep pressing hard enough so the controller actually recognizes your input. On the Moga side, the sliding analog sticks and a lighter D-pad make directional input much easier, but the buttons are tiny and not well built. The triggers squish rather than having a satisfying pull, and the important A, B, X, and Y face buttons don’t reliably activate unless you press them firmly and carefully every time you use them. For $100, these gamepads wouldn’t be acceptable even if there were a library of iOS games that worked well with controllers.
FEW IOS GAMES WERE A BETTER EXPERIENCE WITH CONTROLLERSDsc01073-590Dsc01060-590
As of today, there aren’t. I went looking for all the iOS 7 controller games I could find — which isn’t an easy task since the App Store doesn’t call them out — and out of the handful of titles I found, few were actually a better experience with controllers, and many that claimed to support the devices didn’t do so very well.
Even with a controller, for instance, action flight sim Metalstorm doesn’t let you use analog sticks to fly the plane. While Air Wingsautomatically detected my gamepad, I had to set it up in a menu to actually use it in the game. Though Riptide GP2 and Prince of Persia: The Shadow and the Flame generally support game controllers, they couldn’t recognize these. Most worryingly, popular racer Asphalt 8: Airborne detected the Logitech but not the Moga gamepad. Many games I tried let you play with the controller, but not navigate menus to start your game, and many, like The Walking Dead and Scribblenauts Remix, still depend so heavily on the touchscreen that it’s not worth bothering with a gamepad.
Still, Dead Trigger 2 is absolutely better with a pair of analog sticks – you can actually aim – and I found games like Limbo and Asphalt 8 far more immersive without my fingers cluttering the screen. King of Fighters-i 2012 and Trials Xtreme 3 are much easier to play with a controller, allowing you to pull off more crazy stunts, and Grand Theft Auto: San Andreasreally cries out for a gamepad.
A couple of games even combine the capabilities of the iPhone and the gamepad for more precise control. Sky Gamblers: Storm Raiders lets you use both of the Moga’s sticks and the iPhone’s accelerometer to control a plane’s throttle, ailerons and rudder simultaneously. But with these controllers, even those experiences are subpar. None of them felt remotely as responsive as a console, or even an Android gaming device like the Nvidia Shield.
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Logitech and Moga do go some way to justify the steep price of these controllers by including a battery that can charge your phone while you play. The PowerShell houses a 1500mAh pack, while the Ace Power has a 1800mAh battery. When a Mophie Juice Pack battery case starts at $80, the price makes a little more sense. But unlike a Mophie, you probably wouldn’t want to keep these cases on your phone for long.
Though the Moga shrinks down to a purse-friendly size when it’s not in use and the PowerShell feels comfortable enough in one hand, both are big and bulky additions to Apple’s svelte devices. The batteries are really just there to keep your phone topped off so you can have a few hours of worry-free gaming. They do that fairly well, but don’t expect them to charge a phone that’s dead. You’ll need to plug the PowerShell into a Micro USB wall charger to get your device to charge, and the Moga actually stops charging a connected phone as soon as you plug it into the wall.
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INTERNAL BATTERIES CAN’T JUSTIFY THE $100 PRICETAG
If you keep them attached to your device, you’ll be carrying around a useless peripheral most of the time. Outside of the currently limited selection of compatible games, the gamepads do nothing at all. Even with the new iOS 7 APIs, you can’t use a controller to navigate iOS 7 homescreens or scroll through your favorite websites. Unless or until that changes, an iOS game console seems like a stretch, because a standard wireless controller wouldn’t be able to launch any games. Touch is so deeply seated in iOS that it seems like you’d need a touchscreen in your game controller, and then you’re talking about a solution that’s no better, and likely worse, than what you can already do with AirPlay. When you’ve got a portable touchscreen game system you can carry wherever you go and beam to the TV at a whim, why would you want a device that’s permanently tethered to a television instead?
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Wrap-up

Logitechgamepad

Logitech Powershell Controller + Battery

VERGE SCORE: 4.2
Moga-ace-power-560

Moga Ace Power

VERGE SCORE: 4.0

Logitech Powershell Controller + Battery

GOOD STUFF

  • Easy to attach
  • Comfortable to hold
  • Extra battery for your phone

BAD STUFF

  • Terrible D-pad
  • Rarely better than using touch
  • Far too expensive
IS APPLE SERIOUS ABOUT GAME CONTROLLERS?

If I’m wrong and Apple’s serious about gamepads, the company may need to take matters into its own hands. It’s not easy to build a good game controller —Microsoft spent $100 million on the Xbox One gamepad merely to make minor improvements — and these first efforts from Logitech and Moga aren’t up to the task. While the accessory model might have worked to provide Apple with an ecosystem of cases, speaker docks, and styluses, none of those things required app developers to get involved. There’s a small sliver of Apple’s reputation at stake here if IOS game controllers fail.
Perhaps that’s why Apple never made a big deal about iOS 7 game-controller support, though. Like everything else in the accessory program, gamepads could simply be peripheral to the company’s interests, a bone to throw accessory manufacturers while it works on things that are new and different. This summer, when games like XCOMDeus Ex and Limbo proved that console games could be at home on mobile, game controllers — and a game console — seemed like the next logical step. But wouldn’t it be better for Apple if developers abandoned the idea of a game console, and focused on building apps for Apple’s portable touchscreen game systems instead? Game controllers are a link to the past and a way to play old games efficiently on new systems, but they reinforce the status quo. That’s not something for which Apple is generally known.

$19 million might produce the first ever image of a black hole



NASA black hole art

Astrophysicists think there’s a supermassive black hole at the center of the Milky Way galaxy. It’s supposed to be four million times more massive than our Sun, but despite its stupendous size, we’ve never been able to see it. That might soon change. The European Research Council has given 14 million euros ($19.3 million) to the creators of BlackHoleCam, a project that will use radio telescopes and supercomputers to try to prove the existence of what Luciano Rezzolla, a principal investigator for BlackHoleCam, calls “one of the most cherished astrophysical objects.”
BlackHoleCam’s name is slightly misleading. It won’t be able to image the black hole itself, instead using the event horizon that it expects to see to confirm the hole’s existence. The event horizon — a phenomenon predicted by Einstein — is the boundary of spacetime beyond which the pull of gravity is so great that escape is impossible. Space.com reportsthe Milky Way’s black hole should betray its event horizon by casting “a dark shadow” over bright radio wave emissions given off as gas is pulled into the black hole.
BLACKHOLECAM WILL TRY TO IMAGE THE BLACK HOLE’S EVENT HORIZON TO CONFIRM ITS EXISTENCE
The project will use an approach called Very Long Baseline Interferometry, in which multiple observatories — including Chile’s new ALMA telescope — are focused on one object, pulling in data that’s then fed through a supercomputer. BlackHoleCam will also work closely with the Event Horizon Telescope, an American-led group who also use VLBI in their efforts. As befitting an object so large our entire galaxy spins around it, we have to use something the size of a planet to see it: Space.com says by using Very Long Baseline Interferometry, BlackHoleCam turns the Earth itself into a vast virtual telescope.

Apple’s new Mac Pro on sale for $2,999, shipping by December 30th



mac pro

Apple previewed its new Mac Pro at WDDC 2013 and priced it in October, and it’s now revealing it will finally go on sale tomorrow. The tiny desktop computer, that looks more R2-D2 than PC, will ship with the latest Intel Xeon E5 processors, up to 64GB of RAM, dual AMD FirePro graphics chips with up to 6GB of dedicated memory, and up to 1TB of PCI Express solid-state storage. While Apple has paid a lot attention to the raw power inside, the chips and memory are stored within a cylindrical housing that’s coffee-maker inspired. With the outside casing removed it looks like a miniature robot, a big move away from the recent Mac Pro design that featured anodized aluminum in a traditional tower casing.
This latest Mac Pro doesn’t look like the average desktop PC you’ll find in Best Buy, and it’s largely designed for professionals who need access to speed and storage. It’s also not your average priced PC either. At $2,999 you’ll get a 3.7GHz quad-core Xeon processor, 12GB of RAM, dual FirePro D300 graphics, and a 256GB SSD. A variant with a 6-core CPU, dual FirePro D500s, and 16GB of RAM is also available, priced at $3,999. The new Mac Pro is made in the United States and Apple claims it’ll be as quiet as a Mac Mini during use. It’s available to order tomorrow from Apple’s retail and online stores, and ships with Apple’s latest OS X Mavericks operating system.
Update: The Mac Pro has now gone on sale at Apple’s online store, with shipping promised “by December 30th.” Apple CEO Tim Cook has also shared an image of the new desktop machine’s assembly line in Austin on Twitter:

Bill Gates is Santa for one lucky Reddit user



Bill Gates secret santa

Bill Gates is no stranger to Reddit, but he’s swapping 80-inch Windows 8 displays and meme pictures this time for a role as secret Santa. 24-year-old Reddit user “NY1227,” identified only as Rachel, participated in this year’s Reddit annual online gift exchange and was left shocked by her unlikely secret Santa. Thousands of Redditors participate every year, but Rachel was lucky enough to receive a gift from Microsoft co-founder Bill Gates.
Rachel excitedly recounts her realization that a stuffed cow and National Geographic book were sent by Gates, and the Microsoft chairman even included a photo as evidence. Gates donated to the Heifner International charity on behalf of Rachel, and the stuffed cow symbolizes part of the charity’s efforts to donate animals to create sustainability in areas where hunger and poverty is common. Gates has clearly researched his beneficiary well as the travel book included with the gift matches the “I also love to travel” part of Rachel’s profile. “Never in my entire life did I imagine, ever, ever, ever that Bill would get me,” says Rachel. “I am SO SO thankful for the time, thought, and energy he put into my gift.”
AN IPAD WAS ON THE WISH LIST
While Gates’ impressive secret Santa gift scored a 10 out of 10 for effort, there was one Apple product on Rachel’s wish list that didn’t make the cut. “Sorry for the Apple iPad on my wish list, that was really awkward,” she says. There’s always next year.

Snapchat releases big new update with visual filters, Replay feature, and more

 
Snapchat released a significant update to its iOS app today that includes support for a range of new services, including swipeable photo filters. An update to the app reveals support for a range of filters, including “smart filters” that include the current time, temperature, and even how fast you’re moving. “We just decided as a holiday present to the Snapchat community that we would put out a couple things we thought were fun,” Snapchat CEO Evan Spiegel said in an interview with The Verge.
FILTERS YOU CAN SWIPE
To enable the new features, you have to go to the app’s setting menu and scroll to Additional Services. Tap ‘manage’ and you’ll see six new settings, including visual filters and ‘smart’ filters. Once you’ve enabled them, take a snap and wait for the image to appear. From there, swipe left and right and Snapchat will apply various filters. One filter will overlay the current temperature on your picture, using data supplied by the Weather Channel. Another will overlay your speed. (“Don’t snap and drive,” Spiegel says.)
But the most interesting feature here may be Replay, an option that lets you watch one snap per day for a second time. Did you miss part of a friend’s message because you didn’t realize it was a video snap that included audio? You can now watch it one more time. The message is still deleted from Snapchat’s servers after the first play, Spiegel says. But after countless moments of missing friends’ snaps, he said, his team wanted to enable people to get a second chance. “You only get one a day, so you’ve got to use it where it counts,” Spiegel says.
The update also gives you another option for the font on your text, if you like to caption your photos. You can enable a front-facing flash for your selfies. And you can specify how many of your friends you want to appear in your ‘best friends’ menu, up to seven. Spiegel says today’s release is an intermediate step for the company — “we’re basically in between big update cycles,” he says. But for fans of the app, today’s update is likely to feel pretty big in its own right.