Can the status quo make a comeback?
Sooner
or later, the theory goes, Apple will make its move. The company will
flip the proverbial switch that turns the Apple TV into a tiny video
game console and mop the floor with Microsoft, Sony, and Nintendo.
But
it looks like Apple still has a ways to go. The first two iOS 7 game
controllers are here, and they’re not worth your money. In fact, they
cast doubt on the idea that Apple really wants to build a console at
all.
In June, when Apple announced its
standardized game controller API for iOS 7 and a “Made for iPhone”
certification program, it offered two templates for what a game
controller would look like. Today, we have both. The $99.99 Logitech
PowerShell follows Apple’s more simplistic design: it’s basically a
really long iPhone case that adds four face buttons, two shoulder
buttons and a directional pad to an iPhone or iPod touch. Meanwhile, the
$99.99 Moga Ace Power swings for the fences with Apple’s more complex
formula, adding twin analog sticks and twin triggers to a compact
gamepad that stretches apart to accommodate your iPhone.
Setup
is simple. There’s no clunky Bluetooth radios to pair or anything of
the sort. You simply slot your iOS device into the PowerShell or Moga
frame so it seats on the Apple Lightning connector, and you’re done. As
soon as you jump into a compatible game, things should just work.
Sadly,
the Logitech PowerShell and Moga Ace Power don’t feel like $100 game
controllers. The Ace Power’s latch and spring-loaded mechanism do manage
to securely hold a phone in place, but the device feels too much like a
toy.
It’s a hollow black plastic contraption with
a glossy finish that scratches at the slightest provocation, and rough
seams and pointy corners that poke me whenever I try to retrieve my
device. The heads of the analog sticks feel loose, like they might break
off.
The Logitech PowerShell’s grippy rubberized
surfaces feel far better at first, much more like a case than a
controller, but it has its issues too. The power button toggle to wake
the screen doesn’t work on an iPod touch.
If you
want to use headphones, you’ll need to carry around a special headphone
adapter dongle — one issue that the Moga sidesteps by routing audio
through the Lightning jack itself.
More
importantly, the PowerShell and Ace Power aren’t very good at their
job. The primary thing that these devices add to the experience is
directional control over your games. There, Logitech fails miserably.
With only a single D-pad to serve that purpose, Logitech’s job was to
make that D-pad the very best D-pad it could possibly be, and it’s
nothing of the sort. It’s annoyingly hard to press, and crunches when
you roll it around. In games where you need to hold down a direction to
keep your character walking, like Bastion and Limbo,
it’s literally painful to keep pressing hard enough so the controller
actually recognizes your input. On the Moga side, the sliding analog
sticks and a lighter D-pad make directional input much easier, but the
buttons are tiny and not well built. The triggers squish rather than
having a satisfying pull, and the important A, B, X, and Y face buttons
don’t reliably activate unless you press them firmly and carefully every
time you use them. For $100, these gamepads wouldn’t be acceptable even
if there were a library of iOS games that worked well with controllers.
FEW IOS GAMES WERE A BETTER EXPERIENCE WITH CONTROLLERS
As of today, there aren’t. I
went looking for all the iOS 7 controller games I could find — which
isn’t an easy task since the App Store doesn’t call them out — and out
of the handful of titles I found, few were actually a better experience
with controllers, and many that claimed to support the devices didn’t do
so very well.
Even with a controller, for instance, action flight sim Metalstorm doesn’t let you use analog sticks to fly the plane. While Air Wingsautomatically detected my gamepad, I had to set it up in a menu to actually use it in the game. Though Riptide GP2 and Prince of Persia: The Shadow and the Flame generally support game controllers, they couldn’t recognize these. Most worryingly, popular racer Asphalt 8: Airborne detected
the Logitech but not the Moga gamepad. Many games I tried let you play
with the controller, but not navigate menus to start your game, and
many, like The Walking Dead and Scribblenauts Remix, still depend so heavily on the touchscreen that it’s not worth bothering with a gamepad.
Still, Dead Trigger 2 is absolutely better with a pair of analog sticks – you can actually aim – and I found games like Limbo and Asphalt 8 far more immersive without my fingers cluttering the screen. King of Fighters-i 2012 and Trials Xtreme 3 are much easier to play with a controller, allowing you to pull off more crazy stunts, and Grand Theft Auto: San Andreasreally cries out for a gamepad.
A couple of games even combine the capabilities of the iPhone and the gamepad for more precise control. Sky Gamblers: Storm Raiders lets
you use both of the Moga’s sticks and the iPhone’s accelerometer to
control a plane’s throttle, ailerons and rudder simultaneously. But with
these controllers, even those experiences are subpar. None of them felt
remotely as responsive as a console, or even an Android gaming device
like the Nvidia Shield.
Logitech
and Moga do go some way to justify the steep price of these controllers
by including a battery that can charge your phone while you play. The
PowerShell houses a 1500mAh pack, while the Ace Power has a 1800mAh
battery. When a Mophie Juice Pack battery case starts at $80, the price
makes a little more sense. But unlike a Mophie, you probably wouldn’t
want to keep these cases on your phone for long.
Though
the Moga shrinks down to a purse-friendly size when it’s not in use and
the PowerShell feels comfortable enough in one hand, both are big and
bulky additions to Apple’s svelte devices. The batteries are really just
there to keep your phone topped off so you can have a few hours of
worry-free gaming. They do that fairly well, but don’t expect them to
charge a phone that’s dead. You’ll need to plug the PowerShell into a
Micro USB wall charger to get your device to charge, and the Moga
actually stops charging a connected phone as soon as you plug it into
the wall.
INTERNAL BATTERIES CAN’T JUSTIFY THE $100 PRICETAG
If
you keep them attached to your device, you’ll be carrying around a
useless peripheral most of the time. Outside of the currently limited
selection of compatible games, the gamepads do nothing at all. Even with
the new iOS 7 APIs, you can’t use a controller to navigate iOS 7
homescreens or scroll through your favorite websites. Unless or until
that changes, an iOS game console seems like a stretch, because a
standard wireless controller wouldn’t be able to launch any games. Touch
is so deeply seated in iOS that it seems like you’d need a touchscreen
in your game controller, and then you’re talking about a solution that’s
no better, and likely worse, than what you can already do with AirPlay.
When you’ve got a portable touchscreen game system you can carry
wherever you go and beam to the TV at a whim, why would you want a
device that’s permanently tethered to a television instead?
Wrap-up
Logitech Powershell Controller + Battery
VERGE SCORE: 4.2
Moga Ace Power
VERGE SCORE: 4.0
Logitech Powershell Controller + Battery
GOOD STUFF
- Easy to attach
- Comfortable to hold
- Extra battery for your phone
BAD STUFF
- Terrible D-pad
- Rarely better than using touch
- Far too expensive
IS APPLE SERIOUS ABOUT GAME CONTROLLERS?
If
I’m wrong and Apple’s serious about gamepads, the company may need to
take matters into its own hands. It’s not easy to build a good game
controller —Microsoft spent $100 million on
the Xbox One gamepad merely to make minor improvements — and these
first efforts from Logitech and Moga aren’t up to the task. While the
accessory model might have worked to provide Apple with an ecosystem of
cases, speaker docks, and styluses, none of those things required app
developers to get involved. There’s a small sliver of Apple’s reputation
at stake here if IOS game controllers fail.
Perhaps
that’s why Apple never made a big deal about iOS 7 game-controller
support, though. Like everything else in the accessory program, gamepads
could simply be peripheral to the company’s interests, a bone to throw
accessory manufacturers while it works on things that are new and
different. This summer, when games like XCOM, Deus Ex and Limbo proved that console games could be at home on mobile,
game controllers — and a game console — seemed like the next logical
step. But wouldn’t it be better for Apple if developers abandoned the
idea of a game console, and focused on building apps for Apple’s
portable touchscreen game systems instead? Game controllers are a link
to the past and a way to play old games efficiently on new systems, but
they reinforce the status quo. That’s not something for which Apple is
generally known.
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